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EffectsCleared Event
EffectList Class Members See Also

Beta Documentation - Subject to change.
Event fired when all the effects are cleared.

# Syntax

Lua
    function EffectList:EffectsCleared(sender, args);

#### Parameters

sender
  Type: table
  The event sender.

args
  Type: table
  The event arguments

# Remarks

# See Also

- EffectList
- Turbine.Gameplay