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LocalPlayer Class
LocalPlayer Class Methods Events

Beta Documentation - Subject to change.
A class that represents the local player.

# Methods

| Name | Description
--- | --- | ---
| GetAlignment | Gets the alignment of the player. (Inherited from Player)
| GetAttributes | Gets the general attributes of a player.
| GetBackpack | Gets the player's backpack.
| GetBaseMaxMorale | Gets the base max morale of the actor. (Inherited from Actor)
| GetBaseMaxPower | Gets the base max power of the actor. (Inherited from Actor)
| GetClass | Gets the class of the player. (Inherited from Player)
| GetClassAttributes | Gets attribute information specific to a class.
| GetEffects | Gets the effects on the actor. (Inherited from Actor)
| GetInstance | Gets the instance of the Local Player.
| GetLevel | Gets the level of the actor. (Inherited from Actor)
| GetMaxMorale | Gets the max morale of the actor. (Inherited from Actor)
| GetMaxPower | Gets the max power of the actor. (Inherited from Actor)
| GetMorale | Gets the current morale of the actor. (Inherited from Actor)
| GetName | Gets the name of the entity. (Inherited from Entity)
| GetPower | Gets the current power of the actor. (Inherited from Actor)
| GetRace | Gets the race of the player. (Inherited from Player)
| GetRaceAttributes | Gets attribute information specific to a race.
| IsInCombat | Gets a flag indicating if the player is in combat.

# Events

| Name | Description
--- | --- | ---
| BaseMaxMoraleChanged | Event fired when the actor's base max morale changes. (Inherited from Actor)
| BaseMaxPowerChanged | Event fired when he actor's base max power changes. (Inherited from Actor)
| InCombatChanged | Event fired when the player's in combat state changes.
| LevelChanged | Event fired when the actor's level changes. (Inherited from Actor)
| MaxMoraleChanged | Event fired when the actor's max morale changes. (Inherited from Actor)
| MaxPowerChanged | Event fired when he actor's max power changes. (Inherited from Actor)
| MoraleChanged | Event fired when the actor's morale changes. (Inherited from Actor)
| NameChanged | Event fired when the actor's name changes. (Inherited from Actor)
| PowerChanged | Event fired when he actor's power changes. (Inherited from Actor)