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InCombatChanged Event
LocalPlayer Class Members See Also

Beta Documentation - Subject to change.
Event fired when the player's in combat state changes.

# Syntax

Lua
    function LocalPlayer:InCombatChanged(sender, args);

#### Parameters

sender
  Type: table
  The event sender.

args
  Type: table
  The event arguments

# Remarks

# See Also

- LocalPlayer
- Turbine.Gameplay